Blue グリーン Green | |
Blue's model | |
No. | 65 |
---|---|
English voice actor | Billy Kametz[1] Henry Mason[2] |
Japanese voice actor | Ryōta Ōsaka[3] |
Description | This highly skilled, powerhouse Trainer prominent in Kanto is the grandson of the famous Professor Oak. Red is both his lifelong rival and his best friend. |
Blue (グリーン Green) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. He forms a sync pair with Pidgeot, which is capable of Mega Evolving. This sync pair was first made available on September 3, 2019. The pair's potential can be upgraded to 6★ EX from November 11, 2020.
Blue in his sygna suit forms a sync pair with Blastoise, which is capable of Mega Evolving. This sync pair was first made available on August 28, 2020. This pair can be raised to 6★ EX from the day it was released.
Blue in his Classic clothes forms a sync pair with Aerodactyl, which is capable of Mega Evolving. This sync pair was first made available on September 18, 2021. This pair can be raised to 6★ EX from the day it was released.
Blue also forms a sync pair with his Arcanine. This sync pair was first made available on February 17, 2022. The pair's potential can be upgraded to 6★ EX from August 21, 2022.
Blue also forms a sync pair with his Exeggutor. This sync pair can be obtained by reaching Friendship Level 100 with Blue in the Trainer Lodge. This pair could be raised to 6★ EX beginning on March 29, 2023, though this pair lacks an EX style.
Blue in his Neo Champion attire forms a sync pair with his Zapdos. This pair can be obtained through a limited Master Fair sync pair scout beginning on September 1, 2023. This pair could be raised to 6★ EX since it first released.
Blue in his Classic clothes also forms a sync pair with his Charizard, which is capable of Dynamaxing. This pair was first made available through a Mix sync pair scout beginning on May 1, 2024. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
History
Blue has experienced similar events to his core series counterpart. Blue received his first partner Pokémon, Squirtle, from his grandfather Professor Oak .[4] He left Pallet Town at the same time as Red and Leaf and formed a rivalry with each of them.[5] While on his journey, Blue caught a Growlithe and revived an Aerodactyl from some amber.[6][7] His Growlithe eventually evolved into Arcanine, and his Squirtle eventually evolved into Blastoise. At some point, Blue obtained a Pidgeot, which he uses to fly to different towns,[8] an Exeggutor, and a Charizard. After collecting Gym Badges, Blue defeated the Indigo League Elite Four and became the Champion of Kanto. However, he lost this title when Red defeated him shortly after, earning him the nickname "the phantom Champion".[9]
After losing to Red, Blue caught a Zapdos in the hopes of getting ahead of both Red and Leaf, but he later learned that they both already owned one of the legendary birds as well.[10]
Pidgeot
Raising this sync pair to 6★ EX will unlock Song Key 01002, which allows "Battle! (Blue) (Pokémon Masters EX Version)" to be played in the Jukebox.
Availability
Blue is available in the permanent sync pair scout pool. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Blue Spotlight Scout! | September 3 to 30, 2019 | Debut |
Featured Type Scout | October 8 to 24, 2019 | |
Seasonal Scout B | December 12, 2019 to January 1, 2020 | |
Blue Spotlight Scout | November 11 to 25, 2020 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
As of May 27, 2022, he is the guaranteed sync pair in the player's first sync pair scout.
Moves
Blue's Pidgeot uses Air Slash and Air Cutter as its two damage-dealing moves. Upon Mega Evolving, Pidgeot replaces Air Slash with Hurricane.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Air Slash | Flying | Special | 2 | 45 | 54 | 95% | An opponent | Has a chance (30%) if making the target flinch. (Only before Mega Evolving) |
X Sp. Atk | None | Status | 0 (2 uses) | — | — | — | User | Raises the user's Sp. Atk by 2 stat ranks. |
Air Cutter | Flying | Special | 2 | 43 | 51 | 95% | All opponents | Critical hits land more easily. |
Smell Ya Later! | None | Status | 0 (2 uses) | — | — | — | User | Raises the user's accuracy, evasiveness and critical-hit rate by 1 stat rank. |
Hurricane | Flying | Special | 3 | 126 | 151 | 70% | An opponent | Never misses when the weather is rainy. Has a chance (30%) of leaving the target confused. (Only after Mega Evolving) |
Sync moves | ||||||||
World-Swallowing Hurricane | Flying | Special | — | 160 | 192 | — | An opponent | Become Mega Pidgeot until the end of the battle. (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Sync grid
The sync grid for Blue & Pidgeot is an expanded grid, made available on November 11, 2020. It was further expanded on July 25, 2023.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +20 | Sp. Atk +20 | 7 | 84 | 2 |
Sp. Atk +20 | Sp. Atk +20 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 3 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +20 | Speed +20 | 0 | 5 | 1 |
Air Slash: Power +5 | Air Slash: Power ↑ +5 | 3 | 36 | 1 |
Air Slash: Power +5 | Air Slash: Power ↑ +5 | 3 | 36 | 1 |
Air Slash: Power +5 | Air Slash: Power ↑ +5 | 4 | 48 | 1 |
Air Slash: Power +5 | Air Slash: Power ↑ +5 | 3 | 36 | 2 |
Air Slash: Power +5 | Air Slash: Power ↑ +5 | 3 | 36 | 2 |
Air Slash: Accuracy +5 | Air Slash: Accuracy ↑ +5 | 4 | 48 | 1 |
Air Slash: Accuracy +5 | Air Slash: Accuracy ↑ +5 | 4 | 48 | 1 |
Air Slash: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Air Slash: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 2 |
Air Cutter: Power +4 | Air Cutter: Power ↑ +4 | 2 | 24 | 1 |
Air Cutter: Power +4 | Air Cutter: Power ↑ +4 | 4 | 48 | 1 |
Air Cutter: Power +4 | Air Cutter: Power ↑ +4 | 2 | 24 | 2 |
Air Cutter: Power +4 | Air Cutter: Power ↑ +4 | 2 | 24 | 2 |
Air Cutter: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Air Cutter: Critical Strike 3 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
Hurricane: Power +3 | Hurricane: Power ↑ +3 | 4 | 48 | 1 |
Hurricane: Power +3 | Hurricane: Power ↑ +3 | 4 | 48 | 2 |
Hurricane: Power +3 | Hurricane: Power ↑ +3 | 4 | 48 | 3 |
Hurricane: Accuracy +10 | Hurricane: Accuracy ↑ +10 | 6 | 72 | 1 |
Hurricane: Accuracy +10 | Hurricane: Accuracy ↑ +10 | 6 | 72 | 3 |
Hurricane: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Smell Ya Later!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Smell Ya Later!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Smell Ya Later!: Ramp Up 2 | Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 3 | 3 | 2 |
Look Alive 2 | Has a chance (30%) of increasing the user's evasiveness by 1 stat rank when the user is hit by an attack move. | 6 | 72 | 2 |
Mind Swell 2 | Has a chance (30%) of raising the user's Sp. Atk by 1 stat rank when the user's Pokémon uses a move. | 8 | 96 | 2 |
Brutal Clarity | The more the user's accuracy has been raised, the more it powers up moves. | 8 | 96 | 2 |
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when the Pokémon enters a battle. | 8 | 96 | 2 |
Brain Sync 5 | Powers up the user's sync move when its Sp. Atk is raised. | 3 | 36 | 2 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 5 | 60 | 3 |
Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 5 | 60 | 3 |
Harry 5 | Powers up moves when the target is flinching. | 10 | 120 | 3 |
World-Swallowing Hurricane: Power +25 | World-Swallowing Hurricane: Power ↑ +25 | 5 | 60 | 3 |
World-Swallowing Hurricane: Power +25 | World-Swallowing Hurricane: Power ↑ +25 | 5 | 60 | 3 |
World-Swallowing Hurricane: Power +25 | World-Swallowing Hurricane: Power ↑ +25 | 5 | 60 | 3 |
World-Swallowing Hurricane: Power +25 | World-Swallowing Hurricane: Power ↑ +25 | 5 | 60 | 3 |
Arcanine
Availability
Blue & Arcanine could be teamed up with during the special sync pair event Blue & Arcanine (February 17 to March 17, 2022; August 21 to September 15, 2022; August 24 to October 8, 2023).
Moves
Skills
Sync grid
Blue & Arcanine's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Swift: Power +4 | Swift: Power ↑ +4 | 3 | 36 | 1 |
Swift: Power +4 | Swift: Power ↑ +4 | 3 | 36 | 1 |
Swift: Power +4 | Swift: Power ↑ +4 | 3 | 36 | 1 |
Swift: Power +4 | Swift: Power ↑ +4 | 2 | 24 | 2 |
Swift: Power +4 | Swift: Power ↑ +4 | 3 | 36 | 2 |
Swift: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Swift: Critical Strike 2 | Powers up the user's attacks when they become critical hits. | 7 | 84 | 2 |
Swift: Overwhelm 2 | Has a chance (30%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Swift: Power Posture | The more the target's Attack is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 4 | 48 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 4 | 48 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 4 | 48 | 2 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 4 | 48 | 2 |
Hyper Beam: Accuracy +10 | Hyper Beam: Accuracy ↑ +10 | 5 | 60 | 1 |
Hyper Beam: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Sp. Atk: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Sp. Atk: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Can't Be Beat!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Solar Flare 3 | Powers up the user's sync moves when the weather is sunny. | 10 | 120 | 2 |
Team Speedy Entry 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
Double Down 5 | Powers up sync moves that are super effective. | 10 | 120 | 3 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 10 | 120 | 3 |
Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 10 | 120 | 3 |
Top Dog Fire Beam: Power +25 | Top Dog Fire Beam: Power ↑ +25 | 5 | 60 | 2 |
Top Dog Fire Beam: Power +25 | Top Dog Fire Beam: Power ↑ +25 | 5 | 60 | 2 |
Top Dog Fire Beam: Power +25 | Top Dog Fire Beam: Power ↑ +25 | 5 | 60 | 3 |
Top Dog Fire Beam: Power +25 | Top Dog Fire Beam: Power ↑ +25 | 5 | 60 | 3 |
Exeggutor
Availability
Blue & Exeggutor can be teamed up with by scouting Blue and raising him to friendship level 100 in the Trainer Lodge.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Seed Bomb | Grass | Physical | 3 | 100 | 120 | 100% | An opponent | No additional effect. |
X Attack All | None | Status | 0 (2 uses) | — | — | — | Self | Raises the Attack of all allied sync pairs by 2 stat ranks. |
Stomp | Normal | Physical | 2 | 53 | 63 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
Know What That Means?! | None | Status | 0 (2 uses) | — | — | — | All allies | Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user. |
Sync moves | ||||||||
Knock Ya Down Grass Impact | Grass | Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Sync grid
Blue & Exeggutor's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Seed Bomb: Power +3 | Seed Bomb: Power ↑ +3 | 3 | 36 | 1 |
Seed Bomb: Power +3 | Seed Bomb: Power ↑ +3 | 3 | 36 | 1 |
Seed Bomb: Power +3 | Seed Bomb: Power ↑ +3 | 3 | 36 | 1 |
Seed Bomb: Power +3 | Seed Bomb: Power ↑ +3 | 3 | 36 | 1 |
Seed Bomb: Power +3 | Seed Bomb: Power ↑ +3 | 3 | 36 | 2 |
Seed Bomb: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Seed Bomb: Move Gauge Refresh 5 | Has a chance (60%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Stomp: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Stomp: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
X Attack All: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Attack All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Know What That Means?!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Know What That Means?!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Know What That Means!?: Pep Rally 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Toughen Up 4 | Has a chance (50%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Tighten Up 2 | Has a chance (30%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 8 | 96 | 3 |
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 108 | 3 |
Sunny Disposition | Stats cannot be lowered when the weather is sunny. | 10 | 120 | 3 |
Synchro Healing 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Knock Ya Down Grass Impact: Power +25 | Knock Ya Down Grass Impact: Power ↑ +25 | 5 | 60 | 3 |
Knock Ya Down Grass Impact: Power +25 | Knock Ya Down Grass Impact: Power ↑ +25 | 5 | 60 | 3 |
Blastoise
Sygna Suit Blue マジコス グリーン Serious Costume Green | |
Sygna Suit Blue's model | |
No. | 65 |
---|---|
English voice actor | Billy Kametz |
Japanese voice actor | Ryōta Ōsaka |
Description | Blue is looking stylish in his sygna suit. With his Blastoise by his side, he has faced many strong opponents in his pursuit to become the greatest Trainer. |
Availability
Sygna Suit Blue is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Sygna Suit Blue Poké Fair Scout | August 28 to October 30, 2020 | Debut |
Triple Feature Poké Fair Scout | December 17, 2020 to January 1, 2021 | |
Triple Feature Poké Fair Scout 72 Hours Only! | Starting July 28, 2021 | Available for 72 hours after logging with version 2.11.0 |
Bug-, Water-, and Fire-Type Poké Fair Scout | January 20 to February 3, 2021 | Only Bug-, Water-, and Fire-type sync pairs could be recruited |
Water, Flying, and Ghost Poké Fair Scout | July 25 to August 9, 2022 | Only Water-, Flying-, and Ghost-type sync pairs could be recruited |
Type-Specific Poké Fair Scout | November 24 to December 15, 2022 | Only Water-, Electric-, Flying-, and Poison-type sync pairs could be recruited |
Bug-, Water-, and Fire-Type Poké Fair Scout | May 18 to June 8, 2023 | Only Bug-, Water-, and Fire-type sync pairs could be recruited |
Triple Feature Poké Fair Scout | December 8 to 22, 2023 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
One-Time-Only 5★-Select Scout | February 24, 2022 to present | Players can obtain one ticket for this scout by completing Victory Road |
New Year's Poké Fair Ticket Scout | January 1 to 23, 2023 | Players could obtain up to 23 tickets for this scout |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (C) | December 31, 2023 to January 31, 2024 | Available using paid gems only; began at 15:00 UTC |
10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could obtain up to 10 tickets for this scout |
5★-Select Poké Fair Scout ×15 (A) | February 28 to March 26, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Water Pulse | Water | Special | 2 | 47 | 56 | 100% | An opponent | Has a chance (20%) of leaving the target confused. |
X Defense All | None | Status | 0 (2 uses) | — | — | — | All allies | Raises the Defense of all allied sync pairs by 2 stat ranks. |
To the Top! | None | Status | 0 (2 uses) | — | — | — | — | Applies the Move Gauge Acceleration effect the allied field of play. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. |
Hydro Cannon | Water | Special | 4 | 178 | 213 | 90% | An opponent | No additional effect. |
Sync moves | ||||||||
Triumphant Hydro Cannon | Water | Special | — | 160 | 192 | — | An opponent | Become Mega Blastoise until the end of the battle. The more the user's Defense has been raised, the greater the power of this move. (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Sync grid
The sync grid for Sygna Suit Blue & Blastoise is an expanded grid which was made available when the sync pair was released. Blastoise's sync grid was expanded further with six additional tiles being added with update 2.1.0. It was expanded further on August 28, 2023. The additional tiles are marked with an asterisk below.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10* | Sp. Atk +10 | 4 | 48 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 2 |
Speed +5 | Speed +5 | 2 | 24 | 2 |
Water Pulse: Power +5 | Water Pulse: Power ↑ +5 | 3 | 36 | 1 |
Water Pulse: Power +5 | Water Pulse: Power ↑ +5 | 3 | 36 | 1 |
Water Pulse: Power +5 | Water Pulse: Power ↑ +5 | 3 | 36 | 1 |
Water Pulse: Power +5 | Water Pulse: Power ↑ +5 | 3 | 36 | 2 |
Water Pulse: Power +5 | Water Pulse: Power ↑ +5 | 3 | 36 | 2 |
Water Pulse: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Water Pulse: Move Gauge Refresh 3* | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Hydro Cannon: Power +3 | Hydro Cannon: Power ↑ +3 | 4 | 48 | 1 |
Hydro Cannon: Power +3 | Hydro Cannon: Power ↑ +3 | 4 | 48 | 1 |
Hydro Cannon: Power +3 | Hydro Cannon: Power ↑ +3 | 4 | 48 | 1 |
Hydro Cannon: Power +3 | Hydro Cannon: Power ↑ +3 | 4 | 48 | 2 |
Hydro Cannon: Power +3 | Hydro Cannon: Power ↑ +3 | 4 | 48 | 2 |
Hydro Cannon: Accuracy +10 | Hydro Cannon: Accuracy ↑ +10 | 7 | 84 | 1 |
Hydro Cannon: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Hydro Cannon: Propulsion 2 | Has a chance (30%) of reducing the user's sync move countdown by one when the user's move is successful. | 15 | 180 | 3 |
To the Top!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
To the Top!: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
To the Top!: Pep Rally 1* | Raises the Speed of all allied sync pairs by 1 stat rank when a move is successful. | 6 | 72 | 1 |
X Defense All: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Natural Remedy | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 5 | 60 | 1 |
Smart Cookie | The more the user's Sp. Def has been raised, the more it powers up moves. | 7 | 84 | 2 |
Team Fierce Entry 1* | Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. | 7 | 84 | 2 |
Team Grand Entry 1* | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. | 7 | 84 | 2 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
Team Fist Bump 2* | Has a chance (30%) of restoring the HP of all allied sync pairs when an attack is successful. | 8 | 96 | 2 |
Adrenaline 1* | Reduces the sync move countdown by one when a sync move is used for the first time. | 10 | 120 | 2 |
Raging Rain 3 | Powers up moves when the weather is rainy. | 8 | 96 | 3 |
Refreshing Rain 1 | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | 8 | 96 | 3 |
Team Triage Tank 2* | Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | 8 | 96 | 3 |
Wise Entry 2 | Raises the user's Sp. Def by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
Party Crashers | Applies the Critical Hit Next effect to all allied sync pairs the first time the user enters a battle each battle. | 15 | 180 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
First Aid 4* | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 4 |
Status Immunity* | Status conditions cannot be inflicted on the user. | 10 | 120 | 4 |
Team Rain Coat* | Protects all allied sync pairs against critical hits when the weather is rainy. | 9 | 108 | 5 |
Freevenge 4* | Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move. | 10 | 120 | 5 |
Triumphant Hydro Cannon: Power +25 | Power ↑ +25 | 5 | 60 | 3 |
Triumphant Hydro Cannon: Power +25 | Power ↑ +25 | 5 | 60 | 3 |
Aerodactyl
Blue (Classic) グリーン (アナザー) Green (Another) | |
Blue's model (Classic) | |
No. | 65 |
---|---|
English voice actor | Billy Kametz |
Japanese voice actor | Ryōta Ōsaka |
Description | Blue is going back to the basics in the outfit he wore when he traveled the Kanto region. He's learned from his past mistakes and is still aiming to be number one. |
Availability
Blue (Classic) is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Blue Poké Fair Scout | September 18 to October 30, 2021 | Debut |
Red and Blue Poké Fair Scout | February 17 to March 7, 2022 | |
Triple Feature Poké Fair Scout B | April 27 to May 9, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Select Poké Fair Scout ×25 (B) | January 1 to 18, 2022 | Available using paid gems only |
5★-Select Poké Fair Scout ×25 | August 31 to October 3, 2022 | Available using paid gems only |
5★-Select Poké Fair Scout ×25 (A) | January 1 to 31, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (A) | December 31, 2023 to January 31, 2024 | Available using paid gems only; began at 15:00 UTC |
10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could receive up to 10 tickets for this scout |
5★-Select Poké Fair Scout ×15 (A) | February 28 to March 26, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Blue's Aerodactyl uses Hyper Beam and Ancient Power as its two damage-dealing moves. Upon Mega Evolving, Dire Hit All + is replaced with Double-Edge.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Hyper Beam | Normal | Special | 4 | 223 | 267 | 90% | An opponent | No additional effect. |
Dire Hit All + | None | Status | 0 (2 uses) | — | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. (Only before Mega Evolving) |
Ancient Power | Rock | Special | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank. |
Bonjour! | None | Status | 0 (2 uses) | — | — | — | Self | Raises the user's Attack and Sp. Atk by three stat ranks. Lowers the user's Defense and Sp. Def by one stat rank. When used by Mega Aerodactyl, also raises the user's Speed by three stat ranks. |
Double-Edge | Normal | Physical | 3 | 167 | 200 | 100% | An opponent | The user also takes 25% of the damage it dealt to the target. (Only after Mega Evolving) |
Sync move | ||||||||
No Competition Stone Edge | Rock | Physical | — | 160 | 192 | — | An opponent | Become Mega Aerodactyl until the end of battle. (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
Sync grid
Blue (Classic) & Aerodactyl's sync grid is an expanded grid, made available since the sync pair was first released. It was further expanded on April 27, 2024.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 4 | 48 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 4 | 48 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 4 | 48 | 1 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 4 | 48 | 2 |
Hyper Beam: Power +2 | Hyper Beam: Power ↑ +2 | 4 | 48 | 2 |
Hyper Beam: Accuracy +10 | Hyper Beam: Accuracy ↑ +10 | 5 | 60 | 2 |
Hyper Beam: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Hyper Beam: Propulsion 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Ancient Power: Power +4 | Ancient Power: Power ↑ +4 | 4 | 48 | 1 |
Ancient Power: Power +4 | Ancient Power: Power ↑ +4 | 4 | 48 | 1 |
Ancient Power: Power +4 | Ancient Power: Power ↑ +4 | 4 | 48 | 1 |
Ancient Power: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Ancient Power: Swag Bag 1 | Raises the chance of raising stat values with the additional effects of moves. | 8 | 96 | 2 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 1 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 1 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 1 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 2 |
Double-Edge: Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 2 |
Dire Hit All +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Bonjour!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Bonjour!: Power Combo 9 | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful. | 10 | 120 | 5 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 9 | 108 | 2 |
Surging Sand 1 | Powers up the user's moves during a sandstorm. | 9 | 108 | 3 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 2 |
Critical Strike 1 | Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
Soften Up 1 | Critical Hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Piercing Gaze | Moves never miss. | 10 | 120 | 4 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 4 |
Hit: Defense ↓ & Sp. Def ↓ 9 | Lowers the target's Defense and Sp. Def by one stat rank when the user's attack move is successful. | 10 | 120 | 5 |
No Competition Stone Edge: Power +25 | No Competition Stone Edge: Power ↑ +25 | 5 | 60 | 2 |
No Competition Stone Edge: Power +25 | No Competition Stone Edge: Power ↑ +25 | 5 | 60 | 2 |
No Competition Stone Edge: Power +25 | No Competition Stone Edge: Power ↑ +25 | 5 | 60 | 3 |
No Competition Stone Edge: Power +25 | No Competition Stone Edge: Power ↑ +25 | 5 | 60 | 3 |
No Competition Stone Edge: Power +25 | No Competition Stone Edge: Power ↑ +25 | 5 | 60 | 3 |
No Competition Stone Edge: Power +25 | No Competition Stone Edge: Power ↑ +25 | 5 | 60 | 3 |
Charizard
Availability
Blue (Classic) & Charizard are exclusive to mix scouts. Their offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Blue Mix Scout | May 1 to September 1, 2024 | Debut; available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Skills
Sync grid
The sync grid for Blue (Classic) & Charizard is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Heat Wave: Power +3 | Heat Wave: Power ↑ +3 | 3 | 36 | 1 |
Heat Wave: Power +3 | Heat Wave: Power ↑ +3 | 3 | 36 | 1 |
Heat Wave: Power +3 | Heat Wave: Power ↑ +3 | 3 | 36 | 1 |
Heat Wave: Power +3 | Heat Wave: Power ↑ +3 | 3 | 36 | 2 |
Heat Wave: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Flare Blitz: Power +3 | Flare Blitz: Power ↑ +3 | 3 | 36 | 1 |
Flare Blitz: Power +3 | Flare Blitz: Power ↑ +3 | 3 | 36 | 1 |
Flare Blitz: Power +3 | Flare Blitz: Power ↑ +3 | 3 | 36 | 1 |
Flare Blitz: Power +3 | Flare Blitz: Power ↑ +3 | 3 | 36 | 2 |
Flare Blitz: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Neo Blast Burn: Power +3 | Neo Blast Burn: Power ↑ +3 | 3 | 36 | 1 |
Neo Blast Burn: Power +3 | Neo Blast Burn: Power ↑ +3 | 3 | 36 | 1 |
Neo Blast Burn: Power +3 | Neo Blast Burn: Power ↑ +3 | 3 | 36 | 1 |
Neo Blast Burn: Power +3 | Neo Blast Burn: Power ↑ +3 | 3 | 36 | 2 |
Neo Blast Burn: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Can't Fool Me!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Mad Strength 4 | Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. | 8 | 96 | 2 |
Witty Hit 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. | 8 | 96 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
One with the Sun | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. | 8 | 96 | 2 |
Sunscreen 2 | Reduces damage when the user is hit by an attack move while the weather is sunny. | 9 | 108 | 2 |
MAX Double Down 3 | Powers up the user's max moves that are super effective. | 8 | 96 | 3 |
MAX Countdown 2 | Reduces the user's sync move countdown by 2 after using its max move. | 10 | 120 | 3 |
MAX Team Smarts 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. | 10 | 120 | 3 |
Solar Flare 5 | Powers up the user's sync move when the weather is sunny. | 10 | 120 | 3 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
S-Move: Physical Boost ↑2 & Special Boost ↑2 9 | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks after using its sync move. | 10 | 120 | 3 |
Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Burning Rivalry Fire Beam: Power +25 | Burning Rivalry Fire Beam: Power ↑ +25 | 5 | 60 | 3 |
Burning Rivalry Fire Beam: Power +25 | Burning Rivalry Fire Beam: Power ↑ +25 | 5 | 60 | 3 |
Zapdos
Blue (Champion) グリーン(チャンピオン) Green (Champion) | |
Blue's model (Champion) | |
No. | 65 |
---|---|
English voice actor | Henry Mason[11] |
Japanese voice actor | Ryōta Ōsaka |
Description | Blue is dressed in an outfit honoring his earned title: Neo Champion of Pasio. Together with Zapdos, he sends his name roaring across the world. |
Availability
Blue (Champion) is exclusive to Master Fair scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Blue Master Fair Scout | September 1 to October 7, 2023 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Discharge | Electric | Special | 3 | 92 | 110 | 100% | All opponents | Has a chance (30%) of leaving the target paralyzed. |
X Speed All + | None | Status | 0 (2 uses) | — | — | — | All allies | Raises the Speed of all allied sync pairs by 3 stat ranks. |
Thundering Wings Roost | Flying | Status | 2 (2 uses) | — | — | — | All allies | Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. In addition, restores the user's HP by approximately 30% of its maximum HP. Removes all status conditions from all allied sync pairs. Applies the Gradual Healing effect to all allied sync pairs. |
Glory of Leadership! | None | Status | 0 (1 use) | — | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the Sp. Atk of all allied sync pairs (can be raised by up to 6 stat ranks maximum). Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks. |
Sync moves | ||||||||
Name-Echoing Thunder | Electric | Special | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Sync moves will target all opposing sync pairs.) |
Skills
Sync grid
The sync grid for Blue (Champion) & Zapdos is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Discharge: Power +3 | Discharge: Power ↑ +3 | 3 | 36 | 1 |
Discharge: Power +3 | Discharge: Power ↑ +3 | 3 | 36 | 1 |
Discharge: Power +3 | Discharge: Power ↑ +3 | 3 | 36 | 1 |
Discharge: Power +3 | Discharge: Power ↑ +3 | 3 | 36 | 2 |
Discharge: Power +3 | Discharge: Power ↑ +3 | 3 | 36 | 2 |
Discharge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Discharge: Gobsmack 2 | Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Discharge: Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 8 | 96 | 3 |
Discharge: Satisfied Snicker 9 | Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. | 8 | 96 | 3 |
Thundering Wings Roost: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Speed All +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Glory of Leadership!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 7 | 84 | 2 |
Electrorepulsion 3 | Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. | 7 | 84 | 2 |
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 2 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 2 |
Team Sync Think 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move. This effect can activate only once per battle. | 9 | 108 | 3 |
Synchro Healing 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | 10 | 120 | 3 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
1st S-Move on Opp: Defense ↓ & Sp. Def ↓ 2 | Lowers the target's Defense and Sp. Def by 2 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | 10 | 120 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Name-Echoing Thunder: Power +25 | Name-Echoing Thunder: Power ↑ +25 | 5 | 60 | 3 |
Name-Echoing Thunder: Power +25 | Name-Echoing Thunder: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Blue & Pidgeot can be battled against in:
Blue & Exeggutor can be battled against in:
Sygna Suit Blue & Blastoise can be battled against in:
Blue has also been shown to pair alongside Alakazam and can be battled against in:
Story appearances
Blue appears in his normal outfit in the following story areas:
During the final chapter of the Villain Arc, Petrel briefly disguises himself as Blue, using Blue's appearance and voice lines.
Blue appears in his sygna suit in the following story areas:
Blue appears in his classic outfit in the following story areas:
Blue appears in his Champion outfit in the following story areas:
Blue has some dialogue in the friendship story A Special Day with Leaf: Part 2, but he does not appear onscreen. He uses the voice lines from his normal outfit.
Sync pair stories
Blue & Pidgeot
- A Day with Blue
Sygna Suit Blue & Blastoise
- A Day with Sygna Suit Blue
Blue (Classic) & Aerodactyl
- A Day with Blue
Blue (Champion) & Zapdos
- A Day with Blue
Quotes
Main article: Blue (game)/Quotes → Pokémon Masters EXIn the anime
Pokémon Masters Animated Trailer
Blue appeared in the Pokémon Masters Animated Trailer, where he is seen watching battles in the stadium from above. Blue notes that he will prove to others that he will be the greatest Trainer in Pasio.
Gallery
Blue
Sygna Suit Blue
Blue (Classic)
Blue (Champion)
Trivia
- Blue's rival is Red, as mentioned in his character description, he also has the first partner Pokémon with a type advantage over Red's, and Red was the one who defeated him when he was Champion.
- Blue & Pidgeot are one of four sync pairs who have had an increased recruitment chance in a seasonal scout without being a seasonal sync pair. The other three are Karen & Houndoom, Hilda & Tepig, and Brendan & Treecko.
- Blue is the only Trainer whose seven Pokémon were all introduced in the same generation as the Trainer.
- Blue is the only Trainer to form two sync pairs while wearing the same outfit to have a distinct EX style for both pairs.
- Sygna Suit Blue & Blastoise were the first fair-exclusive Water-type sync pair.
- Sygna Suit Blue & Blastoise were the last support sync pair to have a sync move that has an innate power-increasing effect.
- Sygna Suit Blue's debut banner was originally scheduled to run until September 28, 2020. However, on September 16, 2020, it was announced that more tiles would be added to his sync grid and the duration of his scout would be extended along with this adjustment. The scout duration was extended immediately, but the additions to his sync grid did not go into effect until players updated to version 2.1.0 at the end of September.[15]
- All versions of Blue use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Red, Leaf, Elaine, Chase, Professor Oak, and Raihan.
- Blue also uses special voice-over lines upon winning a battle with Red, Leaf, Elaine, Chase, or Raihan in the same team.
- Blue and Red are the first characters to be both a Champion and a Neo Champion.
- In his Champion outfit's sync pair story, Blue reveals that he caught his Zapdos while he was training in Kanto after losing to Red, in hopes of getting ahead of both Red and Leaf. Afterward, he learned that they both already owned one of the legendary birds as well.
- Sygna Suit Blue & Blastoise were the first support sync pair to receive both horizontal and vertical sync grid expansions.
- Blue is the first Trainer to form seven different sync pairs.
Origin
Blue's design is based on his appearance in Pokémon HeartGold and SoulSilver. Pidgeot is one of the Pokémon that Blue uses in the core series games—being his lead Pokémon in many battles and his highest-level Pokémon in HeartGold and SoulSilver, with it capable of Mega Evolving in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. In addition, Blue's Pokémon Origins and Pokémon Adventures counterparts have been depicted with a Pidgeot. Pidgeot's Dex entry comes from Pokémon Ruby and Sapphire.
Arcanine is a Pokémon that Blue uses in the Kanto-based core series games if the player chooses Charmander or Squirtle as their first partner Pokémon, as well in other core series games he's appeared in. In addition, Blue's anime and Pokémon Adventures counterparts have been depicted with an Arcanine. Arcanine's Dex entry comes from Pokémon Ultra Sun.
Exeggutor is a Pokémon that Blue uses in the Kanto-based core series games if the player chooses Charmander or Bulbasaur as their first partner Pokémon, as well in other core series games he's appeared in. In addition, Blue's Pokémon Origins and Pokémon Adventures counterparts have been depicted with an Exeggutor. Exeggutor's Dex entry comes from Pokémon Ultra Sun.
Blastoise is the final evolution of Squirtle, one of the first partner Pokémon of Kanto in the core series games. Blastoise is Blue's first partner Pokémon if the player chooses Charmander as their first partner Pokémon in the Kanto-based core series games. In addition, Blue's anime, and Pokémon Zensho counterparts have been depicted with Blastoise. Blastoise's Dex entry comes from Pokémon Ruby and Sapphire.
Blue's classic design is based on his appearance in Pokémon FireRed and LeafGreen. Aerodactyl is a Pokémon that Blue has used in the core series games since Pokémon Black 2 and White 2, with it being capable of Mega Evolving in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Aerodactyl's Dex entry comes from Pokémon Ultra Sun.
Charizard is the final evolution of Charmander, one of the first partner Pokémon of Kanto in the core series games. Charizard is Blue's first partner Pokémon if the player chooses Bulbasaur as their first partner Pokémon in the Kanto-based core series games. Blue also uses a Charizard as his signature Pokémon in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. In addition, Blue's Pokémon Adventures counterpart has been depicted with a Charizard. Charizard's Dex entry comes from Pokémon Ruby and Sapphire.
Blue's Pokémon Adventures counterpart temporarily uses Green's Zapdos during the manga. Zapdos's Dex entry comes from Pokémon Ruby and Sapphire.
In other languages
Smell Ya Later!
World-Swallowing Hurricane
Can't Be Beat!
Top Dog Fire Beam
Know What That Means?!
Knock Ya Down Grass Impact
To the Top!
Triumphant Hydro Cannon
No Competition Stone Edge
Neo Blast Burn
Can't Fool Me!
Burning Rivalry Fire Beam
Thundering Wings Roost
Glory of the Leadership!
Name-Echoing Thunder
References
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