Join Avenue - Bulbapedia, the community-driven Pokmon encyclopedia

July 2024 · 25 minute read
Join Avenueジョインアベニュー
Join Avenue
"Wild Missingno. appeared!"
Join Avenue B2W2.png
Map description:A big avenue that keeps developing as you communicate with more people.
Location:Between Route 4 and Nimbasa City
Region:Unova
Generations:V
Unova Join Avenue Map.png
Location of Join Avenue in Unova.
Pokémon world locations

Join Avenue (Japanese: ジョインアベニュー Join Avenue) is a building introduced in Pokémon Black 2 and White 2. It is located between Route 4 and Nimbasa City, replacing Nimbasa Gate which was previously there. The avenue features exclamations akin to those appearing in the streets of Castelia City.

Initially, the avenue is mostly empty, as the player is assigned by the owner to develop it. Due to this, much of the avenue's content can be customized to the player's liking, including its shops, which provide various services relevant to Trainers.

In Generation VII, a successor to Join Avenue appears in the form of Festival Plaza.

Join Avenue
An avenue that grows as you deepen
exchanges with other people.

Visitors

The entrance to Join Avenue in White 2

The visitors strolling down the avenue are key to its development. It is by engaging these that shops can be opened and visited.

A set amount of strolling NPCs, known as the player's fans (Japanese: ファン fan), will arrive at the avenue each day. This amount is determined by the avenue's rank and the player's game progression. After the player has entered the Hall of Fame, Gym Leaders will occasionally arrive among these, as a bonus. The avenue can hold no more than twelve visiting NPC fans at a time. Consequently, no NPC fans will arrive on a day on which this limit has already been reached, even if the player subsequently makes room. This also means that any amount of arriving NPC fans that would have otherwise exceeded the limit will be capped.

Additionally, other players of Black, White, Black 2, and White 2 will visit the avenue when they are registered by the game. This is done through any means of connecting two players' games, such as the C-Gear's Tag Log, battles, trades, and interaction between Pokémon Dream World accounts. A visiting player's overworld appearance will be the Trainer class that player selected on their Trainer Card. Their dialogue will be based on their customized avenue dialogue (if applicable; otherwise Passerby Analytics responses will be used, if possible) and on various information from the player's game file. To get a player to visit again, their game must be registered again after at least a day has passed.

Opening shops

In order to open a shop, the player must invite a visitor to do so, which will make them a resident running a shop of their preferred type and personal variation, if applicable. The avenue can contain a maximum of eight shops at a time. After this limit is reached, the player must choose an existing shop to be replaced if they wish to open a new shop.

With the exception of the first visitor, Janus, the NPC fans' shop type preferences and shop variations are the same for all games, presented in the table below. The shop type preferences and shop variations of multiplayer representations vary from player to player, but are static and will not vary with the game of the visited avenue. Gym Leaders cannot be invited to open shops.

Some shops have different varieties, referred to in this article as A, B, C, and D.

Recommending shops

Instead of inviting a visitor to open a shop, the player can also choose to recommend a visitor to visit one of the avenue's established shops, after which they will leave. Successful recommendations result in popularity point gains for the recommended shops and the avenue itself, which determine their respective ranks.

Unlike when inviting visitors to open shops, the shops a visitor wants to visit are not always limited to one type and vary from visit to visit. Before recommending, visitors will indicate what kind of shop they would like to visit by uttering one of the phrases listed below. By answering multiple-choice questions concerning personal information and preferences, the player can unlock additional visitor phrases, which are not present in the table.

Sometimes, visitors will be persuaded by shop owners to visit shops beyond the one initially recommended, starting a chain which increases the popularity of each visited shop, until the visitor is dissatisfied, declining with "Next time." A visitor's satisfaction with subsequently visited shops is unrelated to their uttered visitor phrase. During a chain, the popularity point value will increase by 25% of its original value for each shop. However, the avenue itself will not receive popularity points for each shop visited, receiving only the amount yielded to the final shop.

Souvenirs

When engaged, visitors frequently greet the player with one of the souvenir item listed below. As the avenue's rank increases, it is possible to get more valuable items.

The chance of receiving a souvenir from a visitor also increases based on avenue rank.

Rank

Join Avenue and shops both garner popularity when the player successfully recommends shops to visitors. Increasing popularity will eventually increase the avenue and shops' ranks. The avenue and the shops in it each have their own ranks, which start at Rank 1. Although each relies on popularity from recommendations, the rank system for the avenue is distinct from the system for shops.

If Join Avenue or a shop gains enough popularity to advance in rank, any extra points beyond the amount required to advance do not "carry over" to contribute to gaining the next rank.

Avenue rank

For each rank higher than Rank 1, the prices of the avenue's shops' items and services are decreased by one percent, capping at a 40% discount.

As the avenue's rank increases, NPCs will start residing in the player's office and on the avenue. These will ask the player multiple-choice questions concerning preferences. The answers given will be used to determine various outcomes when players interact on each other's avenues. One of these NPCs, namely the man residing in the player's office wearing a black suit and shades, does not follow this pattern, and will instead provide some information about the current shop owners in the player's avenue - this applies only to the multiplayer representations owning a shop, as the man will have no information about regular NPC fans. He will not have as much information about players of Black and White as he will have about players of Black 2 and White 2.

Upon reaching Rank 20, the owner of the avenue will appear in the player's office, after which a sequence follows in which the player and their four assistants walk down the avenue, greeting all of the shop owners, displaying various information about the avenue's current status, as they are cheered on. This feature has its own background music, ジョインアベニューであいさつ! Join Avenue Meet and Greet!

The table below describes the points of popularity required to reach each new rank and the features that are unlocked for reaching that rank.

The owner of the avenue will reward the player with an item for every rank increase after Rank 20. New reputations will also start spreading at certain ranks. These are described in the tables below.

Assistants

Avenue rank also determines the amount of assistants residing in the player's office and the services they provide. Once Join Avenue reaches Rank 8, the player can recruit visiting players to perform the assistants' roles instead.

"Leave registration to me!" Can check avenue status, change the player's avenue title, and change various avenue dialogue parts. After reaching Rank 10, this assistant can also change avenue name (under usual restrictions). After reaching Rank 20, the greeting feature can be reactivated at any time by talking to this assistant. Ace Trainer f V OD.png Jacci (Japanese: イチミ Ichimi) holds this position by default, residing in the player's office from the start."Ask me about shops!" Can tell a perfect shop for the player, letting the player choose from a list of different types of shops. The length of this list increases with the avenue's rank, ultimately containing all eight shop types. Ace Trainer m V OD.png Future (Japanese: ミライ Mirai) holds this position by default, residing in the player's office from the start."Let me organize everything!" Can move the player's Pokémon in the Pokémon Storage System, show various Record Rankings about the player and the players whose multiplayer representations reside in the avenue, change the roles of assistants, and change the physical order of shops in the avenue. After reaching Rank 6, this assistant can also change the appearance of the avenue's neon arch between four styles: Star Orange, Aurora Purple, Cloud Light Blue, and Stone Green. Scientist m OD.png Gardner (Japanese: パソキチ Pasokichi) holds this position by default, arriving as a reward for reaching avenue Rank 2."Leave Pokémon healing to me!" Can heal the player's Pokémon. Nurse OD.png Elethia (Japanese: チユ Chiyu) holds this position by default, arriving as a reward for reaching Rank 4.

Shop rank

The rank of a shop determines the services it provides. The maximum rank a shop can reach is Rank 10, after which it will stop receiving popularity points, although it can still be recommended to visitors, contributing with popularity points to the avenue rank. Any service provided by a shop can only be provided once per day, unless the shop's rank goes up, in which case it will refresh.

Whenever all eight shops on a player's avenue have reached Rank 10, the shop owners decide to run a special promotion, which lasts for seven days. During a promotion, all services are discounted beyond the usual avenue rank-based discount, making it possible to break the 40% discount cap during such a period. Raffle Shops, which are free and thus cannot be discounted, give the player two chances instead of one during promotions. The sale may be repeated by replacing at least one shop in the avenue and then upgrading the new shop(s) to Rank 10.

The amount of popularity points required to reach the various shop ranks are as follows.

All shops change appearance and name when reaching Rank 4, and again at Rank 8, as presented in the table below. The final shop designs do not include counters, meaning that the player can interact directly with the owners of shops that have reached Rank 8.

Shops

There are eight different types of avenue shops that offer different kinds of services: Raffle Shops, Beauty Salons, Dojos, Markets, Flower Shops, Antique Shops, Cafés, and Nurseries. Some of these types also have up to four different variations on their precise offerings based on their owner. These variations are referred to as A, B, C, and D in this article.

Raffle Shop

Visitors wanting to open a Raffle Shop will say:

"I would want to make everyone excited."

A Raffle Shop (Japanese: くじびきや Lottery Shop) provides a free, daily raffle as its only service, in which the player wins a random prize. The prize is altered when triggered, so when the game is saved directly before entering the raffle the player will get the same prize every time they enter. The chance of getting a greater prize increases with the rank of the shop.

The services provided by Raffle Shops do not vary with the shop owner.

Beauty Salon

Visitors wanting to open a Beauty Salon will say:

"I would want to make people's Pokémon more beautiful."

A Beauty Salon (Japanese: びようしつ Beauty Parlor) offers various services increasing a Pokémon's friendship, with most of these also lowering its effort values. If the chosen Pokémon is already at maximum friendship, the shop owner will decline to provide the requested service.

The services provided by Beauty Salons vary with the shop owner along two different variations, referred to as A and B in this article.

Dojo

Visitors wanting to open a Dojo will say:

"I would want to train people's Pokémon and make them strong."

A Dojo (Japanese: どうじょう Dojo) offers various services increasing a Pokémon's effort values or level. A Pokémon will not evolve or learn new moves when its level is increased in this manner.

The services provided by Dojos vary with the shop owner along four different variations, referred to as A, B, C, and D in this article.

Market

Visitors wanting to open a Market will say:

"I would want to collect a lot of things and surprise everyone."

A Market (Japanese: マーケット Market) sells various items, mainly in large batches, at a discount. Most of these items are not sold in regular Poké Marts.

The services provided by Markets vary with the shop owner along four different variations, referred to as A, B, C, and D in this article.

Those rows on a pink background only become available after the player has visited their office after entering the Hall of Fame and reaching Join Avenue Rank 15.

Flower Shop

Visitors wanting to open a Flower Shop will say:

"I would want to help everyone relax with beautiful flowers."

A Flower Shop (Japanese: はなや Florist) sells Berries and Mulch.

The services provided by Flower Shops vary with the shop owner along four different variations, referred to as A, B, C, and D in this article.

Antique Shop

Visitors wanting to open an Antique Shop will say:

"I would want to collect unique items and surprise everyone."
050Diglett.pngThis section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Identify probability of obtaining surprise items between ranks, unclear what (if any) chunk rewards are exclusive to a given variation

An Antique Shop (Japanese: ふるどうぐや Secondhand Store) sells various unidentified items which are appraised by the shop owner after purchasing, granting the player a Hard Stone or a surprise item. In the event that the player does not receive the identified item, due to already having 999 articles of it, the payment will not be refunded.

The services provided by Antique Shops do not vary with the shop owner. However, variation between Antique Shop owners is found in terms of what actual items the, otherwise identical, unidentified items can contain. These variations are referred to as A, B, C, and D in this article.

Those rows on a pink background only become available after the player has visited their office after entering the Hall of Fame and reaching Join Avenue Rank 15.

Café

Visitors wanting to open a Café will say:

"I would want to make delicious meals for Pokémon and make them happy."

A Café (Japanese: カフェ Café) offers various services increasing a Pokémon's friendship, effort values, or level. A Pokémon will not evolve or learn new moves when its level is increased in this manner.

The services provided by Cafés vary with the shop owner along two different variations, referred to as A and B in this article.

Nursery

Visitors wanting to open a Nursery will say:

"I would want to spend my days helping Pokémon Eggs hatch."
050Diglett.pngThis section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs detail on how hatch speeds are affected

A Nursery (Japanese: ほいくじょ Nursery) offers various services that make Eggs hatch faster.

Nurseries are initially inaccessible. Once unlocked, by entering the Hall of Fame and reaching avenue Rank 15, certain compatible visitors (such as NPC fans Jaylen and Jess) will change shop type, meaning that they will ask to open a Nursery upon invitation, rather than their previous shop type. In the event that such a character is already residing in the avenue with their initial shop type, the player can change that shop into a Nursery. If such a change is made, the shop's rank is kept, but the amount of popularity points required to reach the next rank will be reset to its maximum.

The services provided by Nurseries do not vary with the shop owner.

In the manga

Pokémon Adventures

Black 2 & White 2 arc

Join Avenue was mentioned by Yuki in Movie Panic.

In the TCG

This listing is of cards mentioning or featuring Join Avenue in the Pokémon Trading Card Game.

Trivia

In other languages

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